Thing is there really aren't that many side scrollers in the audio games market. The same can't be said of Space Invaders clones.
We are the Knights who say...Ni!
----- Original Message ----- From: "Damien Pendleton" <dam...@x-sight-interactive.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, July 15, 2010 10:56 AM
Subject: Re: [Audyssey] bgt question


Hi Thomas,
As much as I enjoy general purpose programming I must admit I did struggle with game development, since it had so many areas that I had never explored before, such as memory management, sorting, position calculating, extremely large checks and loops to make levels, etc. The only way I felt I could've learned was through examples, which I didn't feel there were a great many, hence my so called feeble Acefire. While we are on this subject, people didn't like Acefire because of its simplicity and, to put it frankly in another man's word, boringness. However, there are also people who don't want sidescrollers for the same reason they don't want space invader clones - because there are too many knocking around. I have seen many people on the BGT forum and on this list complaining that games are far too simple compared to the games of the sighted world, and that they'd rather wait ten or more years for development of a new title. I need to know what the whole community feels about this, so that I know whether to start writing and selling games that I know I will enjoy writing, or spending some ridiculously large amount of money within a fifth of a century to try and compete with the complexity of a game such as Entombed, knowing that people are trying to compete with me and feeling like I'm an outsider and a slave scripter trying to scrape a profit out of the earth? I do want to be able to make everybody happy, including myself, at least in some small way. If anyone has any ideas of games they wish to see, let me know and I will compile a list and see what comes out. I do feel we should be working together, not complaining and criticising in such a way as to make developers shy away from everyone.
Thanks.
Regards,
Damien.




----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, July 15, 2010 5:26 PM
Subject: Re: [Audyssey] bgt question


Hi Liam,
No, you definitely are not the only person in the universe that feels
that way.  I have no trouble with giving new developers a leg up, but
spoon feeding is not the answer. Giving someone a wizard with the
ability to click here and click that to make a game is just too
restrictive and will result in a lack of originality and will provent
a developer from finding his/her personal style.
I suppose the reason I feel so strongly about this is the fact I
learned the hard way myself. I took classes on VB, C++, Java, etc and
I believe I got a superior education for it. I not only learned the
languages but the mechanics of why and how they work. I have never
wished to go back and start with a wizard or similar type of tool as I
know that would never really teach me what I wanted to know.


On 7/14/10, Liam Erven <liamer...@gmail.com> wrote:
I must be the one person in the universe who gets annoyed by this. I had always hoped that BGt would be there for people to create new and original game concepts. Not to take a generic template and maybe modify a few lines and call it a game. BGT offers an excelent help file which gives plenty of information on how to get started. I do not believe that the world should be spoon-fed everything. I have always believed that if you want something
bad enough, you will find ways to make it happen.

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