Hi, Yes, AGM would have ended up being a flop. AGM was far to limited in what you could actually do with it. As a skilled developer I took one look at it and say no way.
On 7/15/10, Bryan Peterson <[email protected]> wrote: > Like I said, I think that's why Audio Game Maker was and would have been a > flop even had it worked properly. > We are the Knights who say...Ni! --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
