Yes, AGM would have ended up being a flop. AGM was far to limited in
what you could actually do with it. As a skilled developer I took one
look at it and say no way.

On 7/15/10, Bryan Peterson <bpeterson2...@cableone.net> wrote:
> Like I said, I think that's why Audio Game Maker was and would have been a
> flop even had it worked properly.
> We are the Knights who say...Ni!

Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to