Yes, AGM would have ended up being a flop. AGM was far to limited in
what you could actually do with it. As a skilled developer I took one
look at it and say no way.
On 7/15/10, Bryan Peterson <bpeterson2...@cableone.net> wrote:
> Like I said, I think that's why Audio Game Maker was and would have been a
> flop even had it worked properly.
> We are the Knights who say...Ni!
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