I agree. That's one reason I didn't play Troopanum 2 very often. THere's nothing more depressing than getting to the final boss only to have him waste you with a single attack which you more than likely couldn't even hear coming at you and therefore couldn't avoid. I'll say this much though, I did like how the damage sound increased in pitch each time you landed a successful hit. So you could judge how close you were to victory. Even a few mainstream games did something like that. Metroid II: Return of Samus actually did something like that during the final boss battle. Each time you successfully scored a hit on the Metroid Queen she would scream in pain. After a certain number of hits (It took pretty close to a hundred missiles to kill her as I recall as opposed to the riskier method of dropping fifteen bombs in her stomach), you would notice her screams increased in pitch. Granted they were just 8-bit Game Boy screams but it was still pretty cool. And the music in that fight was some of the coolest, but then again the Metroid series has always been known for its musical scores right up there with Legend of Zelda and Final Fantasy.
We are the Knights who say...Ni!
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, September 26, 2010 1:27 PM
Subject: Re: [Audyssey] Troopanum 2 playthrough


Hi,
That's exactly my problem. I've made it to level 16 a number of times,
but when it comes to the final battle with Lord Vector I usually get
waisted by his bombs because I can't really hear them when they are
all flying at me at once.

On 9/26/10, clement chou <chou.clem...@gmail.com> wrote:
I agree. I find it's way too hard to hear them or get out of the way,
especially when there's multiple bombs faling out of the sky and no matter
where you go, boms will be there, or you'll be close enough to one.

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