I agree. That's one reason I didn't play Troopanum 2 very often. THere's
nothing more depressing than getting to the final boss only to have him
waste you with a single attack which you more than likely couldn't even hear
coming at you and therefore couldn't avoid. I'll say this much though, I did
like how the damage sound increased in pitch each time you landed a
successful hit. So you could judge how close you were to victory. Even a few
mainstream games did something like that. Metroid II: Return of Samus
actually did something like that during the final boss battle. Each time you
successfully scored a hit on the Metroid Queen she would scream in pain.
After a certain number of hits (It took pretty close to a hundred missiles
to kill her as I recall as opposed to the riskier method of dropping fifteen
bombs in her stomach), you would notice her screams increased in pitch.
Granted they were just 8-bit Game Boy screams but it was still pretty cool.
And the music in that fight was some of the coolest, but then again the
Metroid series has always been known for its musical scores right up there
with Legend of Zelda and Final Fantasy.
We are the Knights who say...Ni!
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, September 26, 2010 1:27 PM
Subject: Re: [Audyssey] Troopanum 2 playthrough
Hi,
That's exactly my problem. I've made it to level 16 a number of times,
but when it comes to the final battle with Lord Vector I usually get
waisted by his bombs because I can't really hear them when they are
all flying at me at once.
On 9/26/10, clement chou <chou.clem...@gmail.com> wrote:
I agree. I find it's way too hard to hear them or get out of the way,
especially when there's multiple bombs faling out of the sky and no
matter
where you go, boms will be there, or you'll be close enough to one.
---
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