Imho with the life requirement, bsc really should've made the bombs count as aships ships landed rather than being instant kills, sinse even if you get to lord vector without loosing a life that's only 3 bomb hits, which with the length of the fight seems waaaaaay too unfair.

Then again, troop 2 was the first game to try a boss in an audio space invaders fest, alien outback, dark destroy and judgement day all tried as well, and the fight against Ather is just cool!


Beware the Grue!

dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, September 26, 2010 8:27 PM
Subject: Re: [Audyssey] Troopanum 2 playthrough


Hi,
That's exactly my problem. I've made it to level 16 a number of times,
but when it comes to the final battle with Lord Vector I usually get
waisted by his bombs because I can't really hear them when they are
all flying at me at once.

On 9/26/10, clement chou <chou.clem...@gmail.com> wrote:
I agree. I find it's way too hard to hear them or get out of the way,
especially when there's multiple bombs faling out of the sky and no matter
where you go, boms will be there, or you'll be close enough to one.

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