Hi, There are actually two reasons why the sounds are uncompressed. The first one is that the game performs smoother/faster without having to attempt to decompress the audio data from ogg, mp3, wma, or whatever before loading them. That cuts way down on CPU power and load times using uncompressed sound data. The second issue is I'm something of a perfectionist when it comes to sound quality. Personally I think mp3 and ogg really kill the audio quality of music, sounds, etc and to me the drop in audio quality was very evident. Still if the size of the downloads becomes an issue I can certainly release the public releases using ogg format or some other compressed format if people really want to go that route. On the beta list we discussed this and most were of the opinion leaving the sounds decompressed was a better choice, but hey I can do either one here. Just depends on how people feel about it.
HTH On 10/2/10, shaun everiss <[email protected]> wrote: > well its bigger because for whatever reason we are running > uncompressed files in the game. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
