Sigh...Kevin, I've said this more times than I can count this week, but yes the panning is the way it is because I'm not using DirectSound 8. Since I am no longer primarily using Windows and DirectSound 8 is old anyway I have no plans to go back to DirectSound for my games. The new API, XAudio2, that has replaced DirectSound on Windows 7 doesn't have panning either. Most sound APIs weather we are talking OpenAL, XAudio2, whatever use 5.1 surround sound audio rather than simple 2d panning. So there is nothing I can do about the problem accept go back to Windows and DirectSound. Since I have no intentions of going back to DirectSound there is absolutely nothing I can do to make the game sound exactly like it did in beta 13 and earlier, and maintain a cross-platform compatible version. I realize that some of you really think the way the audio is rendered absolutely sucks, but I have been working hard to do my best to resolve the situation as best as I can. It is getting to the point where I am beginning to get very upset with the constant nagging, complaining, and griping over the panning. If you guys can't learn to live with the fact DirectSound is old, no longer supported by me or Microsoft, and I have decided to move forward with different APIs then that is your loss. I'd more than happy to do what James North did by closing up the USA Games website, resign from the Audyssey list, and never be heard from again. I'm that fed up and disgusted with the constant wining, complaining, and griping over the panning which I can do nothing to change other than support an API that A, doesn't work on Linux which I use almost exclusively now, and B, Microsoft has listed for removal from DirectX by the time the next Windows release comes out. You've got a choice to either accept the way things are, or learn to live with one less game developer. I don't need the constant stress.
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