Yes i like those ideas Michael, especially getting those wolves, maybe the
bares could trample them if hurt and enraged.
----- Original Message -----
From: "Michael Feir" <michael.f...@gmail.com>
To: "Philip Bennefall" <phi...@blastbay.com>; "Gamers Discussion list"
<gamers@audyssey.org>
Sent: Saturday, October 16, 2010 10:25 PM
Subject: Re: [Audyssey] Q9 upcoming patch
I can think of a few possible additions. The most basic might be having
some diamonds floating in the air to jump and grab for extra points. That
might also work for things like food which could be eaten for strength.
Perhaps monsters could destroy the food if they walk over it before the
player grabs it. Also, there should be a way of getting a monster to fall
into pits. For example, if you could hit a monster while standing on the
second muddy step or right at the very edge of the pit before leaping
across to safety. The monster, being enraged by the hit, would misjudge his
leap over the pit and fall in. It should be a risky thing to try and do.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power
A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com
----- Original Message -----
From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, October 16, 2010 5:06 PM
Subject: [Audyssey] Q9 upcoming patch
Hi all,
I am making a little Q9 patch, version 1.2. I was wondering if there are
any small changes that you would like to see? The change log currently
looks like this:
Version 1.2:
Added: It is now possible to get the secret weapon from within the actual
game, rather than as a cheat code only.
Changed: Fortune fields now have a higher chance of giving rather than
taking away strength.
Changed: In the regular playing mode, extra strength as well as extra
rocks and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new
game, if the previous game had been canceled during a bonus level.
Fixed: Fortune fields can no longer make bats mysteriously vanish, they
now fail to affect the bats at all as they can fly above them.
Not very impressive as you can see, which is why I'm putting out the
question. Thoughts, anyone?
Kind regards,
Philip Bennefall
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