Yes i like those ideas Michael, especially getting those wolves, maybe the bares could trample them if hurt and enraged. ----- Original Message ----- From: "Michael Feir" <michael.f...@gmail.com> To: "Philip Bennefall" <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, October 16, 2010 10:25 PM
Subject: Re: [Audyssey] Q9 upcoming patch


I can think of a few possible additions. The most basic might be having some diamonds floating in the air to jump and grab for extra points. That might also work for things like food which could be eaten for strength. Perhaps monsters could destroy the food if they walk over it before the player grabs it. Also, there should be a way of getting a monster to fall into pits. For example, if you could hit a monster while standing on the second muddy step or right at the very edge of the pit before leaping across to safety. The monster, being enraged by the hit, would misjudge his leap over the pit and fall in. It should be a risky thing to try and do.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, October 16, 2010 5:06 PM
Subject: [Audyssey] Q9 upcoming patch


Hi all,

I am making a little Q9 patch, version 1.2. I was wondering if there are any small changes that you would like to see? The change log currently looks like this:

Version 1.2:
Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Changed: Fortune fields now have a higher chance of giving rather than taking away strength. Changed: In the regular playing mode, extra strength as well as extra rocks and shields are now more common bonus items.
Fixed: Fortune fields will no longer appear in the middle of pits.
Fixed: The bonus level will no longer be triggered when starting a new game, if the previous game had been canceled during a bonus level. Fixed: Fortune fields can no longer make bats mysteriously vanish, they now fail to affect the bats at all as they can fly above them.

Not very impressive as you can see, which is why I'm putting out the question. Thoughts, anyone?

Kind regards,

Philip Bennefall
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