Why? Leaping a pit is its own reward; you don't die.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Saturday, October 16, 2010 8:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming patch

also as another change.
if you leap a pit you can randomly get gems, cash, items, a sound, a 
chime or something.
At 10:25 a.m. 17/10/2010, you wrote:
>I can think of a few possible additions. The most basic might be 
>having some diamonds floating in the air to jump and grab for extra 
>points. That might also work for things like food which could be 
>eaten for strength. Perhaps monsters could destroy the food if they 
>walk over it before the player grabs it. Also, there should be a way 
>of getting a monster to fall into pits. For example, if you could 
>hit a monster while standing on the second muddy step or right at 
>the very edge of the pit before leaping across to safety. The 
>monster, being enraged by the hit, would misjudge his leap over the 
>pit and fall in. It should be a risky thing to try and do.
>Michael Feir
>Author of Personal Power:
>How Accessible Computers Can Enhance Personal Life For Blind People
>2006-2008
>www.blind-planet.com/content/personal-power
>
>A Life of Word and Sound
>2003-2007
>http://www.blind-planet.com/content/life-word-and-sound
>
>Creator and former editor of Audyssey Magazine
>1996-2004
>Check out my blog at:
>www.michaelfeir.blogspot.com
>
>
>----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Saturday, October 16, 2010 5:06 PM
>Subject: [Audyssey] Q9 upcoming patch
>
>
>>Hi all,
>>
>>I am making a little Q9 patch, version 1.2. I was wondering if 
>>there are any small changes that you would like to see? The change 
>>log currently looks like this:
>>
>>Version 1.2:
>>Added: It is now possible to get the secret weapon from within the 
>>actual game, rather than as a cheat code only.
>>Changed: Fortune fields now have a higher chance of giving rather 
>>than taking away strength.
>>Changed: In the regular playing mode, extra strength as well as 
>>extra rocks and shields are now more common bonus items.
>>Fixed: Fortune fields will no longer appear in the middle of pits.
>>Fixed: The bonus level will no longer be triggered when starting a 
>>new game, if the previous game had been canceled during a bonus level.
>>Fixed: Fortune fields can no longer make bats mysteriously vanish, 
>>they now fail to affect the bats at all as they can fly above them.
>>
>>Not very impressive as you can see, which is why I'm putting out 
>>the question. Thoughts, anyone?
>>
>>Kind regards,
>>
>>Philip Bennefall
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>
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