Yep, they unfortunately split up after making treasuremania, which was a great shame sinse they really had potential in what they were doing and every game they created got better.

Beware the Grue!

Dark.
----- Original Message ----- From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, October 18, 2010 12:35 AM
Subject: Re: [Audyssey] for all developers,possible games to consider for the future?


I don't even think Lighttech is developing anymore either. I've certainly heard nothing from them since I believe Blankblock.
We are the Knights who saaaaay...Ni!
----- Original Message ----- From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, October 17, 2010 5:07 PM
Subject: Re: [Audyssey] for all developers,possible games to consider for the future?


also remember, that Dragonslayer games was run and the developement carried out by a pretty young starting developer.

it's entirely possible that he may have come up with a more realistic and playable version, and indeed some better constructed games after gaining some experience, ---- much the way both Lighttech interactive and rs games have, going from simple affairs to quite complex and extremely worth while titles.

Sadly, last I heard the chap from dragonslayer had pretty much packed in any thoughts of playing or developing audio games at all, so we'll probably have to wait on someone like Tom.

Beware the Grue!

Dark.
----- Original Message ----- From: "Bryan Peterson" <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, October 17, 2010 11:24 PM
Subject: Re: [Audyssey] for all developers,possible games to consider for the future?


An audio Mario game was attempted but to be quite frank it was a flop since the developer went about it entirely the wrong way. He had it set up so that the enemies would make a sound five steps from you. So then you'd have to move four more steps in order to get close enough to kill them so the gameplay just didn't work. Then he made the mistake of using Midi music files which don't lend themselves well to use in games since they don't loop well. So when the Midi file for the current level ended there would be a brief pause while it reloaded and the game would hang during that time, usually just long enough for you to die. And if I'm not mistaken all the other ideas you've suggested have been attempted in some form or another.
We are the Knights who saaaaay...Ni!
----- Original Message ----- From: "Chastity MORSE" <chastitymo...@msn.com>
To: "Gamers Discussion list" <Gamers@audyssey.org>
Sent: Sunday, October 17, 2010 1:09 PM
Subject: [Audyssey] for all developers,possible games to consider for the future?


Hey, I've a few suggestions for those that are good at developing games, which I'm not as I'm still working on learning the gaming code. I am wondering if anyone has thought of trying some sort of versions of the following in an audio format?

Mario Brothers game, the original since its probably the easiest
you could still jump over the bad creatures and instead of stomping on them to kill them, shoot them, gain different weapons through different levels and accumulate points to gain extra lives. Collect coins/gold for points, jump lava pits, climb ladders, I don't know something like that

checkers
basic checkers on standard square board where each person tries to get to the other side of the board to get kinged and then they try to take out the opponents pieces to win

my yong/majong
I don't know how this is really spellt, but it's a tile game with numbers and symbols in colors that have to be matched or something, not to sure of the concept quite yet

The last two might be good projects for kitchensink or spoonbill software games?

trivial pursuit
go around the board answering questions, but if you land on a pie wedge question you have to guess that right to get your pie wedge color and game continues until you fill your entire pie, can't remember 5 or 6 slices. Questions are random, but divided into categories like science, health, history and so on. Roll of dice determines how far your piece moves over the board. Could use the monopoly dice concept along with triva questions with multiple choice answers.

Otholo
similar to checkers in basic concept in a square board divided into squares. Each player has 32 pieces one person white, one black. Haven't played in a while, but I think object is to get all your pieces across to other side of board and turned over.

backgammon
another board game with round pieces to move across, but can't remember concept of this one, I think no dice though, so like checkers in that way.

oregon trail
remember the ole classroom game most of us probably played as kids, well that's the one. This probably could be done with a mix of text, sounds and action. Text for picking your equiptment and reading the panels of what happens along the trail. Sound for the nature, indians, guns shooting, horses and whatever else could make sound. Action by shooting the deer, turkeys and fishing.

there was another one, but can't think of it right now.
Anyway, thought I'd just mention these in case anyone's interested.
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