yeah.
thats a point I didn't think on.
At 08:50 a.m. 18/10/2010, you wrote:
Hi Shaun,
Well, as I said in my earlier post the window does two things. It
provides a Windows look and feel to the game, and the second is I use
it for capturing keyboard, mouse, and joystick input.  If we remove
the window we also lose the input support it provides as well. Not
cool.

On 10/17/10, shaun everiss <sm.ever...@gmail.com> wrote:
> what would happen if you did it that way, we don't need the window
> really as long as it appears as a task and not something else i have
> no issue with it.
> At 07:33 p.m. 17/10/2010, you wrote:
>>Hi,
>>Haha. Not going to happen. Basically, all I use SFML for is to create
>>an empty window which accepts keyboard, mouse, and joystick input.  If
>>I didn't need the GUI for the Windows look/feel I'd probably just run
>>it from a command prompt. Grin.

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