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You know, I've heard a lot of fighting game players talk about that. The
truth is, playing a game like that via exclusive motion isn't precise enough
as button presses. With frame data, and the rest of it, your timing needs to
be pretty spot on. Capcom realized this... and in Tatsunoko vs. capcom, the
fighter for the wii, even the wimote doesn't let you use motion... t's all
done on the a and b buttons. And the gamers who play at high levels buy
classic controllers s they have the full range of buttons to use.
- Re: [Audyssey] MOTA suggestion Thomas Ward
- Re: [Audyssey] MOTA suggestion Charles Rivard
- Re: [Audyssey] MOTA suggestion Muhammed Deniz
- Re: [Audyssey] MOTA suggestion Charles Rivard
- Re: [Audyssey] MOTA suggestion Muhammed Deniz
- Re: [Audyssey] MOTA suggestion Charles Rivard
- [Audyssey] Kinect controls games by voice and jesture Phil Vlasak
- Re: [Audyssey] Kinect controls games by voice and jesture Ian McNamara
- Re: [Audyssey] Kinect controls games by voice and jesture clement chou
- Re: [Audyssey] Kinect controls games by voice and jesture Thomas Ward
- Re: [Audyssey] Kinect controls games by voice and jesture clement chou
- Re: [Audyssey] Kinect controls games by voice and jesture Thomas Ward
- Re: [Audyssey] Kinect controls games by voice and jesture Liam Erven
- Re: [Audyssey] Kinect controls games by voice and jesture clement chou
- Re: [Audyssey] Kinect controls games by voice and jesture Yohandy
- Re: [Audyssey] Kinect controls games by voice and jesture clement chou
- Re: [Audyssey] Kinect controls games by voice and jesture Liam Erven
- Re: [Audyssey] Kinect controls games by voice and jesture Thomas Ward
- Re: [Audyssey] Kinect controls games by voice and jesture shaun everiss
- Re: [Audyssey] Kinect controls games by voice and jesture Thomas Ward
- Re: [Audyssey] Kinect controls games by voice and jesture Thomas Ward