You know, I've heard a lot of fighting game players talk about that. The truth is, playing a game like that via exclusive motion isn't precise enough as button presses. With frame data, and the rest of it, your timing needs to be pretty spot on. Capcom realized this... and in Tatsunoko vs. capcom, the fighter for the wii, even the wimote doesn't let you use motion... t's all done on the a and b buttons. And the gamers who play at high levels buy classic controllers s they have the full range of buttons to use.

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