true dark but the way I see it in order to be going foreward in game
development as a hole we need to develop the tech to do it not the
crappy backward tech that all us blind people do.
I know it sounds harsh but we need to catch up with the sighted in
any way we can and for a bit we were almost there.
We don't have big multioplayer servers, but we are using almost the
same tech they are.
With the event of changing systems we just have to move foreward, I
don't like it but thats the way the cooky crumbles.
At 04:41 a.m. 30/10/2010, you wrote:
Hello Tom.
while I certainly see the logic in what your doing, i can't help
feel mildly disappointed.
I understand that for people using lynux, a version of the game
which can be played on their systems without need to use an emulator
is an extremely good thing, and that this developement necessitates
a great deal of work on your part due to incompatibility betwene the
background libraries available for the two operating systems.
however, having been present on the audeasy list through all the
developemental phases of mota and the genesis engine, I can't help
but feel this rewriting process has been somewhat circular, and in
some ways detracts from the developement of what I personally, ----
admittedly in my selfish position as a person who uses windows for
convenience, see as the important thing, ie, having an interesting
and ground breaking audio game to play, ---- and indeed an engine
promising more games in the future.
I may be wrong, but i do seem to remember you originally writing
using direct X, then changing your mind to include cross platform
support. This, ----- as I said, i can see as logical given that
there are audio game players using lynux..
There then followed a period when you seemed to go through a number
of rewrites both of mota and of the genesis engine generally.
Once however you'd settled on things and were in the process of
writing up more game content and the 3D version of the game, I was
hopeful that this had come to an end and finally! i'd be able to get
a look at the deeper levels of the tomb and see what else Athena had in store.
Now however, you state that you are rewriting the windows engine to
use direct X, and then writing a separate lynux engine.
this is not intended to be rude or in any way be a personal attack,
however, ---- to put it bluntly, I wish youd just finish the game!
While I understand more people are using lynux, I wonder if, from a
utilitarian perspective, spending this amount of time and trouble on
a lynux port was actually worth it, ---- appologies to lynux users,
but given limited time and resources, and given the amount of
trouble the lynux port seems to have caused, I do find myself
wondering if this is actually such a good idea afterall, indeed I
seem to remember Tom's customer survey suggesting that only a
minority of people were concerned with lynux compatibility.
I am sorry to Tom,and to those people such as peter who use lynux,
this is in no way intended as an attack or an insult.
As it stands, obviously because of the blue screen bug, you will
need to return to direct X for the windows port, which is
unavoidable, but I do find myself wondering if the second rewrite
with specifically lynux components is as necessary a matter if it is
going to slow down developement even further.
As I said, I'm really! wanting just to play the game.
Sorry if this came across as rude.
all the best,
Dark.
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