Well, with the deffinitions of sound and objects, there is no trouble with
getting lost, and actually with the zombies and very evil sfx, it gives the
game something of a lovecraft feeling, being stuck in a sphere that you
can't get out of because you get back to the beginning each time.
with the buildings to enter, you have nested areas, giving the game the
feeling of exploration it needs, and with no corners or mucking about with
turns, there is no problem with getting lost after combat or even with what
direction your going, you just need to concentrate on the sounds, and given
that the sound positioning is excellent, this is fine.
Beware the Grue!
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