What you need to do is start small and simple.
Have one punch only, or one gun only for example.
The more realistic you have them work the more difficult the programming.
Some games such as Dungeons and Dragons don't require you to aim your gun.
It does a dice roll and based on your skill number and the distance to your
target and the results of that roll you either hit the target or not.
This is the easiest way to handle a weapon.
If you want realism, you need to aim right at the target and determine if a
shot a little to the left or right of center will also be a hit. Then you
need to calculate the trajectory of the bullet based on the muzzle velocity
and distance to the target, wind direction and gravity.
Of course you would have to determine how deadly the bullet was based on the
kinetic energy size and composition of the bullet.
As you can tell, reality is a lot harder to convert to a computer game.
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