I'm sorry Phil, but that stil doesn't cover the variables for me, sinse obviously jumping is more a matter than short or long.

i personally liked your idea about step counts, sinse then, we could despense with the battiers, but have an equally good way of knowing where the edge was, thus making traps a challenge.



Beware the grue!

Dark.
----- Original Message ----- From: "Phil Vlasak" <p...@pcsgames.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, November 04, 2010 3:41 PM
Subject: [Audyssey] MOTA two jumping distances


Hi Thomas,
I don't think this is necessary for MOTA but how about adding two jumping distances to the engine.
Short jumps could be made with,
alt+right arrow Long jumps could be made with,
control+alt+right arrow If you jump over a long pit with the short jump you die.
If you jump a short pit with the long jump you loose some health.

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