Sometimes in games there'd be enemies on the room who might choose to attack you just as you were jumping, and of course in those games getting hit even while standing still would cause you to get knocked back a few feet, so if you'd just jumped a pit you could be in for an early death. And of coure if they attacked you in mid jump you'd be knocked off course the same way you are if you try to jump with a gun in your hand.
We are the Knights who saaaaay...Ni!
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, November 04, 2010 9:05 AM
Subject: Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.



Hi Charles,

As Dark correctly pointed out jumping in MOTA is purely mechanical. If
you are standing on a ledge and press alt+right arrow to jump you will
always make it safely to the other side because the trap is exactly
one jump across. Knowing where to start, therefore, means you will
always jump over that trap without any possible margin of error That's
just down right unrealistic..

My point more over was that just because a sighted person can see a
trap in a game is no certainty the can actually cross it.

Take Super Mario for example.  In Mario you had to jump over traps,
and there were a number of factors that would come in to play when
trying to cross a certain trap. If Mario was normal size or big the
chances of jumping a large trap were greater than if Mario was small.
I remember getting pretty mad when Mario would get shrunk and then
there was a big trap coming up, because it usually meant I couldn't
make the jump and would die trying. In such a case weather I could see
the trap or not made absolutely no difference in the outcome.

So if we are going to keep the edges around traps like people want we
now have to rewrite the game mechanics, the jump code, etc to put some
challenge back into the game.  We can't always jump a chasm and make
it to the other side with 100% certainty. There needs to be some
factor or margin of error. Does that make sense?

On 11/4/10, Charles Rivard <woofer...@sbcglobal.net> wrote:
This may be true, but I think the key here is that sighted people can see a trap, shouldn't a blind person be able to hear it? Thinking of it another way, it would be like a blind person walking down the street without a cane
or a dog guide to let them know that there is an open manhole in front of
them.  Even if they know that it is at a specific intersection that they
must cross, they should still be able to feel it with their feet before
falling into it so that they can go around it safely.  This is my take on
whether or not there should be an indication of a trap.

---
Shepherds are the best beasts!

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