Suggestions and discussions are not demands.
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Shepherds are the best beasts!
----- Original Message -----
From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, November 04, 2010 11:11 AM
Subject: Re: [Audyssey] game difficulties was
bestsidescroller?-Re:Q9version1.2.
Not intending this comment to sound rude, but could we please eliminate
the compromises? why is it every time something is suggested, there has to
be some sort of compromise. I really don't get you guys at all. you want a
difficult game, and Thomas is willing to do just that for us. so why are
you guys trying to limit his creativity? If I was Thomas and I was working
on this game, I'd be afraid to add features due to possible backlash from
the community. Let the man create the game he envisioned for us. if you
hate difficult games, don't buy it. problem solved. See this is exactly
why companies like Draconis don't update us on their progress. nothing
fully satisfies people in the community so devs just go underground and do
their thing. Let's use 3dv as an example. that game, from what I heard
from previews, contains a good amount of cursing. You don't see munewar
saying oh man, this game has too much language and isn't suited for 12
year olds, so I'm gonna remove this feature. no, he went along with it.
and I'm glad he's doing this. We need to evolve as gamers. we need mature
games, as well as difficult games. this is why I believe that audio games
will never evolve. We're a minority, and that minority wants compromises
and specific features tailored to each individual. The only way for us to
evolve as audio gamers would be for a really rich developer to get out
there and say hey look, I'm gonna make this game, and you guys could
either take it or leave it. unfortunately audio game developers need the
extra cash that game development generates. I don't blame them of course,
but this really sucks for us as a whole. it isn't like the video game
market where if a game is too difficult you simply buy another easier one.
We have limitations with audio games. I'm not even sure what the point I'm
trying to make here is lol. I guess I'm just a bit disappointed at the
fact we seem to take one step forward and 3 back when it comes to audio
games and where we all stand as a community.
----- Original Message -----
From: "Charles Rivard" <woofer...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, November 04, 2010 11:42 AM
Subject: Re: [Audyssey] game difficulties was
bestsidescroller?-Re:Q9version 1.2.
I wonder if a good compromise would be to eliminate the warnings on the
highest difficulty and leave them in the lower ones? Thoughts, Thomas?
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