Hi Yohandy, Regarding sensativity that's pretty hard to do in an audio game. Especially, one using a keyboard because something like DirectX only cares if the key is pressed or released. How hard you hold it down is irrelavant. So that is certainly a drawback to creating a game for the PC.
As for moving/vanishing platforms, hanging ledges, etc I had all that in Montezuma's Revenge. if I hadn't gottn my butt chewed on for copyrights we would have a game like that right now. So when I wrote MOTA I wanted to step away from the Monte desaster and do something different. Although, I could probably include some of Monte's features. On 11/4/10, Yohandy <yohand...@gmail.com> wrote: > The problem I find with audio games that doesn't exist in mainstream games > is the fact there's no velocity sensitivity when pressing buttons. Meaning > you can press the keys as hard or softly as you want and it won't make the > slightest difference for jump distances etc. in mainstream platforming games > sometimes you need to press and hold down the button if you're doing a > really high jump. we don't have such control for audio games. is this > because this wouldn't be possible to do on a keyboard? Also you guys mention > ledges hanging out above the lava. I'd so love to see something like this in > an audio game. this is definitely something sighted folks had to worry about > when playing. in games like supermario there were also levels where you had > various platforms that appeared above lava or pits or such similar hazards > that would disappear if you didn't get across them fast enough. some levels > even had a whole bunch of them that you had to make it through in succession > without falling to your doom. These types of things is what I'd love to > experience in an audio game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.