Hi Noeophyet,
There are, as a natter of fact, games written in zcode that use the command
"exits" for that information (see Gournet). As for Wake...did they really? I
missed the Braille Note talk. Although, owning one I cansay theyare
invaluable.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of neoph...@inthecompanyofgrues.com
Sent: Thursday, November 04, 2010 9:25 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Winfrotz TTS


Hi,

Another all-in-one email.

To Zachary.
Thanks. I'll add that little bit of information to my expanding text
document. Hopefully, soon, I'll work through everyone's advice and distill
it down into some good set ups that work well on particular platforms.

To Muhammed.
I'll do some research on the Braille note before I chat to you, so I can
get a better understanding. I believe it was talked about in the book I
recently finished, called Wake. It's by science fiction author Robert
Sawyer and features a blind girl as the protagonist.

To Shaun.
Sounds like you've got a great collection of old-school games there.
There's something about the really old floppy disks that were around in
the eighties and nineties that I still love. I wonder if, in thirty years
time, people will get all nostalgic over CDs. Grins.

To Dark.
Awesome. Thanks so much. That's given me a good understanding of some of
the features that are missing from Winfrotz TTS.

Your reply to Michael was great, too. Laughs. Don't worry. Pretty much all
of the frustrations you talk about with interactive fiction is there for
sighted players, as well. So many games have tripped me up just because I
couldn't get the right syntax or didn't understand the author's logic. In
my opinion, that's often largely the fault of the author.

In both replies you mentioned text based game books. What exactly are you
referring to there?

I've downloaded a copy of fallthru. Hopefully, on the weekend, I'll get to
play some of it. I played a bit more of the IF comp game Mite last night
using Winfrotz TTS. It was a little easier than the night before. I
imagine you get used to things and anticipate them, or cancel them with
the right keystroke.

As for a recommendation on what to play, it depends on the type of game
you like. I'm a big sucker for short interactive fiction games such as
Lost Pig, Escapade, Snack Time and so on.

To Michael.
Thanks for the welcome. No doubt me landing on Audyssey and then
proceeding to ask a million questions has caused a little intrigue.
There's a couple of reasons why I'm trying to learn so much. One of them
is so that I can help the community of sighted interactive fiction authors
understand how to write better games. Anything (and perhaps everything) I
learn here I hope to share with them at some point.

Thanks for the fantastic overview on Winfrotz. Some questions that popped
into my head include things like:

What if there were commands written into games that could let you review
your last turn, or list the known objects in a room?
What if there was a command that let you know the obvious exits? For
example, typing the word "directions" gave you an abbreviated list of the
exits.
Are there features like that which could be written into an Inform
extension that would help?

To Jim.
Thanks for the brief history lesson. I understand the revolutionary aspect
of audio games, but do you have more problems with system conflicts and
platform bugs as a result?

To Tom.
Once again, some awesome information there. Thanks! I really appreciate
it. I obviously need to do some research on Sapi and start listening to
the differences between screen readers to get a better understanding.

Cheers,

Neophyte.



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