Hi Phil,

I think you missed the point. It didn't say 7 feet away. It said 7
steps away which is a big difference. If it said 7 feet away, as a
general description of distance, etc I would have been okay with that.

In any case this is an interactive fiction type game where distances
don't matter much to begin with. typing 'east" takes you to the bath
room weather it is 7 feet, 7 steps, or 700 feet away. So distance is
sort of a mute point in this case.


Cheers!


On 11/14/10, Phil Vlasak <p...@pcsgames.net> wrote:
> Hi Thomas,
> I do have one objection to your disliking the description
> that the room was 7 feet away.
> This is a valid description in many games.
> Sighted games do not need to describe the distance to things as you can see
> them and as you get closer you can then judge when you will reach them by
> how far you have moved each step.
> When I hear that a book is 20 feet away, and I hit the arrow key once to get
> closer and it is now 18 feet, then I can figure how many arrow hits will
> take me to it.
>
> There are even times such as on treasure maps that the map says go 20 steps
> north, or go 30 steps towards the lake.
> I do find my mail box by counting steps even though I have a cane.
> I go 26 steps, then swing the cane and the mail box in front of our house is
> usually within the reach of the cane.
>
> What I would object to is the game saying
> that the book is over there.
> Implying that there is a visual arrow pointing to it.
> It would be interesting to have a game describe all the senses with
> different hot keys.
> Such as, L for visual saying that you are in a kitchen with a table and
> chairs and a door to the north.
> Shift L for hearing, in that you might hear faint voices in the next room.
> control l for smell, which would describe the burnt toast on the table.
> and control shift l that would allow you to feel the closest object, such as
> the plate feels dirty.
>
>
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