I do have one objection to your disliking the description
that the room was 7 feet away.
This is a valid description in many games.
Sighted games do not need to describe the distance to things as you can see
them and as you get closer you can then judge when you will reach them by
how far you have moved each step.
When I hear that a book is 20 feet away, and I hit the arrow key once to get
closer and it is now 18 feet, then I can figure how many arrow hits will
take me to it.
There are even times such as on treasure maps that the map says go 20 steps
north, or go 30 steps towards the lake.
I do find my mail box by counting steps even though I have a cane.
I go 26 steps, then swing the cane and the mail box in front of our house is
usually within the reach of the cane.
What I would object to is the game saying
that the book is over there.
Implying that there is a visual arrow pointing to it.
It would be interesting to have a game describe all the senses with
different hot keys.
Such as, L for visual saying that you are in a kitchen with a table and
chairs and a door to the north.
Shift L for hearing, in that you might hear faint voices in the next room.
control l for smell, which would describe the burnt toast on the table.
and control shift l that would allow you to feel the closest object, such as
the plate feels dirty.
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.