Hi Phil,
While those are valid pints, in IF games you hardly, if ever, hear
descriptions of how many step this or that is away from you.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Sunday, November 14, 2010 6:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] interactive fiction test game

Hi Thomas,
I do have one objection to your disliking the description
that the room was 7 feet away.
This is a valid description in many games.
Sighted games do not need to describe the distance to things as you can see 
them and as you get closer you can then judge when you will reach them by 
how far you have moved each step.
When I hear that a book is 20 feet away, and I hit the arrow key once to get

closer and it is now 18 feet, then I can figure how many arrow hits will 
take me to it.

There are even times such as on treasure maps that the map says go 20 steps 
north, or go 30 steps towards the lake.
I do find my mail box by counting steps even though I have a cane.
I go 26 steps, then swing the cane and the mail box in front of our house is

usually within the reach of the cane.

What I would object to is the game saying
that the book is over there.
Implying that there is a visual arrow pointing to it.
It would be interesting to have a game describe all the senses with 
different hot keys.
Such as, L for visual saying that you are in a kitchen with a table and 
chairs and a door to the north.
Shift L for hearing, in that you might hear faint voices in the next room.
control l for smell, which would describe the burnt toast on the table.
and control shift l that would allow you to feel the closest object, such as

the plate feels dirty.


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