In MOTA a meter is approxamately 3 steps although not quite given the
conversion from feet into meters. Since you grew up with the standard
American measurements like feet, inches, etc I imagine your confusion
comes from trying to convert that in your head into meters. One
possible solution here is to add an option to the game engine that
allows Americans to select feet as the default mesurement when
speaking distances and use meters for our international customers.
What do you think?
Anyway, I do understand your reasons for the trap warnings etc. My
only problem is how do I make the traps difficult to jump over or
avoid. In Tomb Raider some spike traps, for example, can't be jumped.
You have to use a lever or something to lower them. i could do that,
but that does require extra work too.
On 11/4/10, Phil Vlasak <p...@pcsgames.net> wrote:
> Hi Thomas,
> I do like the warning at the edge of traps for several reasons.
> In a sighted game or in reality, you would know exactly how far you were
> away from a trap just by seeing it.
> Before the edge warning, I had to go into view, fine the specific trap and
> hit enter.
> The distance is in meters but I was moving in steps, so I would not know if
> 1 meter away was one step or two.
> So I would have to take a step and then go through the procedure until the
> trap was 0 away.
> This is time consuming and makes playing less fun.
> Plus I could not do this if there was any creatures attacking me in the
> If you prevent creatures from being in the same room as traps, it also
> lessens the fun aspect.
> With an edge warning I think it would be possible to fight creatures at the
> same time as jumping pits.
> Also if there was a hot key to tell you quickly how many steps to the edge
> of the nearest trap, then I would not need the edge warning.
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