Lol! Ain't that the way it is... 

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Tuesday, December 07, 2010 10:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] GMA sound function was Creating game levels to
scale?

Hi Darren,
I had hoped it would be finished a month ago but real life problems took all
my spare time.
Just recently our furnace went out and we had to spend a week trying to get
it fixed, while living with a few electric heaters.
So I had to put game development on the back burner while we blew out
circuit breakers and had repair men check it out and try different things to
get it fixed.
Then the Draconis site was down for two weeks.
The  game still hasn't gone to my beta testers.
I hope to get it done this week and send it to them but I can't predict how
many bugs they will discover.

Sometimes real life sucks.
Phil

----- Original Message -----
From: "Darren Duff" <duff...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Tuesday, December 07, 2010 10:25 AM
Subject: Re: [Audyssey] GMA sound function was Creating game levels to
scale?


> Oh sweet! Any idea is to how long we will have to wait for this tresure?
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
> On Behalf Of Phil Vlasak
> Sent: Tuesday, December 07, 2010 9:16 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] GMA sound function was Creating game levels to 
> scale?
>
> Hi Darren,
> In the Sarah update I re-designed  how the spells work, giving you 
> access to as many spells as you have energy for.
> The "power ups" are the wands sprinkled through the castle. There are 
> 10 in the current version and 16 in the update.
>
> This includes the four founders wands that are very powerful and store 
> lots of magical energy in them.
> And one special wand from Merlin that is one of the new goals of the game.
> If you don't find it, some really nasty things  start to happen.
> Then I have added two more potions to brew and five new spells.
>
> smiles,
> Phil
>
> ----- Original Message -----
> From: "Darren Duff" <duff...@gmail.com>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Tuesday, December 07, 2010 8:49 AM
> Subject: Re: [Audyssey] GMA sound function was Creating game levels to 
> scale?
>
>
>> Hey Phil.
>>
>> Any chance in the future that you will put cheats in Sarah? Maybe 
>> like sod where you have to get so many points before the codes can be
used?
>> I would love to just have Sarah run around the place reeking havoc 
>> and giving all the little ghosties a run for there money hahahahah!
>>
>> -----Original Message-----
>> From: gamers-boun...@audyssey.org 
>> [mailto:gamers-boun...@audyssey.org]
>> On Behalf Of Phil Vlasak
>> Sent: Tuesday, December 07, 2010 7:44 AM
>> To: Gamers Discussion list
>> Subject: [Audyssey] GMA sound function was Creating game levels to scale?
>>
>> Hi,
>> The hearing of sounds after closing a door worked in Windows XP but 
>> may not work for everyone that has Vista and Windows 7.
>> David has a new version of the engine that fixes some of the sound 
>> problems with Vista and Windows 7 but he has not released it to the 
>> public yet.
>> I think he is working full time on Time of Conflict.
>> The new engine is part of my Sarah update, and when I renamed the 
>> file SOD.EXE it worked in my Shades of Doom 1.2 folder and gave me 
>> some of the features of the new engine such as better sound panning.
>> I said some of the features, as some other features require 
>> additional files to work such as for mouse support.
>> Phil
>>
>> ----- Original Message -----
>> From: "NIcol" <nicoljaco...@telkomsa.net>
>> To: "'Gamers Discussion list'" <gamers@audyssey.org>
>> Sent: Tuesday, December 07, 2010 6:21 AM
>> Subject: Re: [Audyssey] Creating game levels to scale?
>>
>>
>>> Hi Phil
>>> You said:
>>> "Then even if you close the door, the sounds in the room are audible."
>>> Well, I cannot comment about sarah as I played sarah too  long ago, 
>>> but I can comment on shades of doom as I played it a lot.
>>> IN version 1.2, if I go out of a room containing equipment and I 
>>> close the door, I cannot hear the sounds of that equipment at all.
>>> Unless David updated the GMA engine after releasing shades of doom 1.2.
>>
>>
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