The hearing of sounds after closing a door worked in Windows XP but may not
work for everyone that has Vista and Windows 7.
David has a new version of the engine that fixes some of the sound problems
with Vista and Windows 7 but he has not released it to the public yet.
I think he is working full time on Time of Conflict.
The new engine is part of my Sarah update, and when I renamed the file
SOD.EXE it worked in my Shades of Doom 1.2 folder and gave me some of the
features of the new engine such as better sound panning.
I said some of the features, as some other features require additional files
to work such as for mouse support.

----- Original Message ----- From: "NIcol" <nicoljaco...@telkomsa.net>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Tuesday, December 07, 2010 6:21 AM
Subject: Re: [Audyssey] Creating game levels to scale?

Hi Phil
You said:
"Then even if you close the door, the sounds in the room are audible."
Well, I cannot comment about sarah as I played sarah too  long ago, but I
can comment on shades of doom as I played it a lot.
IN version 1.2, if I go out of a room containing equipment and I close the
door, I cannot hear the sounds of that equipment at all.
Unless David updated the GMA engine after releasing shades of doom 1.2.

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