Hi Muhammed,
Where'd the "more power than Merlin" bit come from? I've never  heard that
at all.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Tuesday, December 07, 2010 12:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] GMA sound function was Creating game levels to
scale?

Hi SP,
I didn't write about that wand as it already is in the current version of 
the Sarah game.
Phil

----- Original Message ----- 
From: "Shiny protector" <muhamme...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, December 07, 2010 10:58 AM
Subject: Re: [Audyssey] GMA sound function was Creating game levels to 
scale?


> Spoilers.
> Their is a wand that is most powerful, even more powerful than the 
> founders
> wands. Its called the elder wand. Even more powerful than Merlin.
> ----- Original Message ----- 
> From: "Phil Vlasak" <p...@pcsgames.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, December 07, 2010 2:16 PM
> Subject: Re: [Audyssey] GMA sound function was Creating game levels to
> scale?
>
>
>> Hi Darren,
>> In the Sarah update I re-designed  how the spells work, giving you access
>> to as many spells as you have energy for.
>> The "power ups" are the wands sprinkled through the castle. There are 10
>> in the current version and 16 in the update.
>>
>> This includes the four founders wands that are very powerful and store
>> lots of magical energy in them.
>> And one special wand from Merlin that is one of the new goals of the 
>> game.
>> If you don't find it, some really nasty things  start to happen.
>> Then I have added two more potions to brew and five new spells.
>>
>> smiles,
>> Phil
>>
>> ----- Original Message ----- 
>> From: "Darren Duff" <duff...@gmail.com>
>> To: "'Gamers Discussion list'" <gamers@audyssey.org>
>> Sent: Tuesday, December 07, 2010 8:49 AM
>> Subject: Re: [Audyssey] GMA sound function was Creating game levels to
>> scale?
>>
>>
>>> Hey Phil.
>>>
>>> Any chance in the future that you will put cheats in Sarah? Maybe like
>>> sod
>>> where you have to get so many points before the codes can be used?  I
>>> would
>>> love to just have Sarah run around the place reeking havoc and giving 
>>> all
>>> the little ghosties a run for there money hahahahah!
>>>
>>> -----Original Message-----
>>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
>>> On
>>> Behalf Of Phil Vlasak
>>> Sent: Tuesday, December 07, 2010 7:44 AM
>>> To: Gamers Discussion list
>>> Subject: [Audyssey] GMA sound function was Creating game levels to 
>>> scale?
>>>
>>> Hi,
>>> The hearing of sounds after closing a door worked in Windows XP but may
>>> not
>>> work for everyone that has Vista and Windows 7.
>>> David has a new version of the engine that fixes some of the sound
>>> problems
>>> with Vista and Windows 7 but he has not released it to the public yet.
>>> I think he is working full time on Time of Conflict.
>>> The new engine is part of my Sarah update, and when I renamed the file
>>> SOD.EXE it worked in my Shades of Doom 1.2 folder and gave me some of 
>>> the
>>> features of the new engine such as better sound panning.
>>> I said some of the features, as some other features require additional
>>> files
>>> to work such as for mouse support.
>>> Phil
>>>
>>> ----- Original Message -----
>>> From: "NIcol" <nicoljaco...@telkomsa.net>
>>> To: "'Gamers Discussion list'" <gamers@audyssey.org>
>>> Sent: Tuesday, December 07, 2010 6:21 AM
>>> Subject: Re: [Audyssey] Creating game levels to scale?
>>>
>>>
>>>> Hi Phil
>>>> You said:
>>>> "Then even if you close the door, the sounds in the room are audible."
>>>> Well, I cannot comment about sarah as I played sarah too  long ago, but
>>>> I
>>>> can comment on shades of doom as I played it a lot.
>>>> IN version 1.2, if I go out of a room containing equipment and I close
>>>> the
>>>> door, I cannot hear the sounds of that equipment at all.
>>>> Unless David updated the GMA engine after releasing shades of doom 1.2.
>>>
>>>
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