Hi, Oh, I'm sure he's just tackling five more at the moment. <Grin> Seriously, though, that's quite the full agenda; three large games like that, plus the Python tutorials?
Best Regards, Hayden -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Thursday, December 09, 2010 1:05 AM To: Gamers Discussion list Subject: Re: [Audyssey] Short Mysteries of the Sith Preview when will this be out then lol mota raceway Mysteries of the syth smile how many more games u tackling? On Dec 9, 2010, at 5:17 AM, Thomas Ward wrote: > Hi Hayden, > > Actually, I'm remastering the cut scenes as well. Unlike the first > Jedi Knight game in the series Mysteries of the Sith didn't use full > motion vidio. That means the cut scenes were actually animations, > instead of a movie, and the dialog, sounds, etc were stored in a > separate *.goo file. So what I did is extracted the dialog I needed, > converted them to 44100 KHZ stereo which actually doesn't sound too > bad, and then mixed the dialog with higher quality sounds and music. > So the cut scenes in my version are of a much higher quality than the > original game. Plus since we can't actually see the game I didn't > bother trying to convert the vidio to mpg, avi, or some other vidio > format since this is strictly audio based. > > As to what I'm replacing the answer is basically everything and > anything i can find a higher quality replacement for. For example, the > original light saber sounds for MOTS were lame. Well, I grabbed the > saber sounds from Jedi Knight II, dropped them in, and now you have > 44100 KHZ light saber sounds that sound exactly like the movies > instead of someones fake immatation of a light saber. Diddo for the > bowcasters, blastech pistols, storm trooper rifles, etc. As for the > rail gun I couldn't find a better rail gun sound so I made one using a > rocket launcher sound, from another game which was of superior > quality, and dropped it in. As for the doors those are really easy to > come by, and since they always sound the same from game to game I > located the highest quality electronic door sounds I could from the > Star Wars games and dropped them in. As I said about the stone doors > from the Sith temple I simply used the stone door sound from MOTA > since it is already high quality and is pretty much what we need > anyway. Background ambience etc that stuff is fairly generic. Any high > quality cave dripping sound will do for the Sith temple just as any > high quality swamp background will work for the swamp level. You see > what I mean? > > In other words I still fully intend to maintain authentic Star Wars > sounds, as much as humanly possible, but when and where possible I'm > not afraid to replace or create new sounds to update the ambience to > make the game more modern. The purpose here is to produce a Star Wars > game on par with todays games, but still maintain the story and game > play from the classic Jedi Knight games of the 90's. So in a way it > will be and won't be Mysteries of the Sith as there are elements I > intend to change like the sounds, remap the keyboard to free up keys > for accessibility review commands, and a few things like that. The > keyboard especially needed remapped, because it was totally > inaccessible from a blind gamer's point of view. > > For example, the original JK games used a, s, d, and w to step > forward, step back, turn left, and turn right leaving the right hand > free to use the mouse to use the light saber. The f key activates your > force power, and e cycles through force powers. Well, that's all fine > and dandy if you are sighted and don't have a good solid dozen screen > review commands to worry about so the a, s, d, w, and f keys had to > go. The a command is for speak ammo, s toggles the sniper scope > on/off, control+s reads the sniper scope battery status, control+w > tells you what weapon is drawn, f speaks current direction, etc. Since > most of this information is displayed on screen a sighted gamer > wouldn't need commands like that, but you and I do so the keys had too > be remapped no questions asked. In a way I feel a bit put out I can't > make this game totally like the original, but I've just got my first > lesson in why mainstream developers don't want to make accessible > games. They would essentially have to make various exceptions such as > remapping all the keys to create x number of access commands that > speaks on screen information. That's bad for them, because the a, s, > d, and w keys are often used in mainstream titles so a sighted player > can use the keyboard and mouse at the same time. That's not so easy to > do if you have to use the standard arrow keys and the mouse too. > > The only solution for a problem like that is to go with a game pad > that has duel thumb sticks. At least then you can move the player > around on the screen with one thumb stick and control his/her weapon > with the right thumb stick or the other way around. > > I'm having this very issue myself as I'd like to eventually be able to > move the saber around, do complex saber attacks with the mouse, while > being able to control the player's movement at the same time. That > doesn't seam feasable given the fact I had to move the arrow keys to > the actual arrow keys freeing up the a, s, d, w, and f keys for review > commands. I could go with a game pad myself, but if I make the game > dependant on a game pad only people who have one would be able to > play. See the problem? > > Cheers! > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.