Hi, Basically, that is what I do in G3D as well. When the player approaches anything like a trap, wall, ledge, whatever it plays a different floor material sound to indicate that something is coming up. So in the case of a wall I could add certain step sounds that would echo or be muted to let you know a wall is near.
On 12/11/10, Phil Vlasak <p...@pcsgames.net> wrote: > Hi Eric, > The GMA game engine doesn't have the ability to increase the echo and pitch > as you suggested. The one step from a wall feature was designed to play a > different floor material such as a metal boarder in a room or corridor as in > Shades of Doom, or to play a collision warning sound such as in Tank > Commander. > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.