Basically, that is what I do in G3D as well. When the player
approaches anything like a trap, wall, ledge, whatever it plays a
different floor material sound to indicate that something is coming
up. So in the case of a wall I could add certain step sounds that
would echo or be muted to let you know a wall is near.

On 12/11/10, Phil Vlasak <p...@pcsgames.net> wrote:
> Hi Eric,
> The GMA game engine doesn't have the ability to increase the echo and pitch
> as you suggested. The one step from a wall feature was designed to play a
> different floor material such as a metal boarder in a room or corridor as in
> Shades of Doom, or to play a collision warning sound such as in Tank
> Commander.
> Phil

Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to