Hi Cara, Yeah, makes sense. That's basically what I was thinking. For some reason Mara just skips through the wall, and I am dividing by the elapsed time, FPS, and somewhere in the code she skips something somewhere. Must be a new Jedi force skill. The ability to pass through walls like a ghost. Lol!
Cheers! On 12/8/10, Cara Quinn <[email protected]> wrote: > Hi Thomas, are you calling the detection routine each frame? > > Secondly, when your player is moving, is her movement being divided by the > frames per second? > > I.E. it sounds like she's skipping over the wall because she's not actually > passing through the space but skipping through it. > > If you divide her move rate by the number of frames per second and detect > based on that, (unless even that move rate is larger than the thickness of > your thinest wall) then she should properly interact with your map, rather > than simply happily go skipping right through it! lol! > > -KNow what I mean?… > > Smiles, > > Cara :) --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
