Hi Cara,

Yeah, makes sense. That's basically what I was thinking. For some
reason Mara just skips through the wall, and I am dividing by the
elapsed time, FPS, and somewhere in the code she skips something
somewhere. Must be a new Jedi force skill. The ability to pass through
walls like a ghost. Lol!

Cheers!




On 12/8/10, Cara Quinn <caraqu...@draconisentertainment.com> wrote:
> Hi Thomas, are you calling the detection routine each frame?
>
> Secondly, when your player is moving, is her movement being divided by the
> frames per second?
>
> I.E. it sounds like she's skipping over the wall because she's not actually
> passing through the space but skipping through it.
>
> If you divide her move rate by the number of frames per second and detect
> based on that, (unless even that move rate is larger than the thickness of
> your thinest wall) then she should properly interact with your map, rather
> than simply happily go skipping right through it! lol!
>
> -KNow what I mean?…
>
> Smiles,
>
> Cara :)

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to