Hi Eric,
The GMA game engine doesn't have the ability to increase the echo and pitch as you suggested. The one step from a wall feature was designed to play a different floor material such as a metal boarder in a room or corridor as in Shades of Doom, or to play a collision warning sound such as in Tank Commander.

----- Original Message ----- From: "Eric Oyen" <eric.o...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, December 09, 2010 8:08 AM
Subject: Re: [Audyssey] nearing a wall in fps games

I have a rather stupid question?
why don't they use something similar to what we all hear in real life? that is, the closer you get to a wall, the stronger the echo of the surrounding soundscape will get (along with a corresponding change in pitch of the white noise in said environment). this near wall warning seems like its a little too arbitrary (one step away and it sounds? you can hear a wall in real life a lot further away than 1 step).

I know, it sounds stupid, but thats how I hear the world. btw, I don't play a lot of FPS games as I am on a mac. I used to play WoW before 5 months ago before the last of my eyesight went away. so I am not unfamiliar with computer FPS and MMO games.


Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to