I've a question for you game developers who've made games involving mapped
out levels. the short of it: How do you do it? Is your map just an array of
coordinates with conditional statements that place obstacles at certain
points? Or, for games that have levels stored in files, how does that work?
I'll admit that in this area, I'm a complete newbie, and therefore don't
really understand how to conceptualize it in my head.
I'm trying to plan out a game, and the prospect of having to design a level
map hurts my head.
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