Thanks man.  As you know I've got an account, so I'll do that tomorrow or
some time.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: 21 January 2011 17:49
To: Gamers Discussion list
Subject: Re: [Audyssey] memory train problem

Hi Ben,

This isn't really the place to ask clear-cut programming/code debugging 
questions. You'd be much better off posting a topic about this to the 
Blastbay BGT forum, which is the perfect discussion board for this very 
subject.

Kind regards,

Philip Bennefall
----- Original Message ----- 
From: "Ben" <gamehead...@aol.co.uk>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Friday, January 21, 2011 6:44 PM
Subject: [Audyssey] memory train problem


Hi guys,
Sorry I've been absent for a lon'n'n'n'n'n'n'n'n'ng! time, but there's been
stuff in my life that's time consuming.  Just to say.  With bgt's game
programming in practice series.  I copied and pasted all the code, as the
final part of the tutorial for memory train states you could do, I have all
the sound files, I've looked through the code several times and it just!
Won't! work!

I've put the code here:

void main()
{
show_game_window("Memory Train");
dynamic_menu menu;
menu.add_item_tts("Start game");
menu.add_item_tts("Keyboard practice");
menu.add_item_tts("Exit game");
menu.allow_escape = true;
menu.wrap = true;
menu.run("Please choose a menu item with the arrow keys, then hit enter to
activate it.", true);
}

I know this isn't all the code, but this part won't run either.  Once I get
one going, hopefully I'll get the other one working as well...

Any help would be much appreciated.


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