Greetings.

API's are fairly easy to obtain, and anyone whose a good developer and implementing such API's would supply them along with the game(s) in an install package anyway. This gives users and developers both more avenues of user interaction, which can only be a boon in the end, not a hindrance.


Kai

----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Monday, January 03, 2011 4:16 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's


Hi,
I doubt this is coming, since although you are correct in saying that SAPI
is much faster, if you wanted support for everyoneyou'd need to include at
least three different APIs in your games.

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Monday, January 03, 2011 5:02 PM
To: Gamers Discussion list
Subject: [Audyssey] BGT and Screen Reader API's

Greetings list.

anyone know if BGT has any provisions for interacting with the various
screen reader API's? I would, for instance, like to replace a lot of the
SAPI TTS events with direct Jaws speech output, since Eloquence is about 200

times faster than SaPI.

If not, anyone know if this will be slated for a future release?

Kai


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