That could pose a problem. Window-Eyes doesn't do that but then you couldn't just support Window-Eyes. And from what I've heard it's a pain in the arse to get JAWS to not hog the keyboard.
We are the Knights who saaaaay...Ni!
----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 04, 2011 12:50 AM
Subject: Re: [Audyssey] BGT and Screen Reader API's


Hello Kai,

My main issue with this is not how to implement the functionality, that is simple enough. Rather it is the fact that jaws, as the only screen reader in the bunch as far as I'm aware, blocks keyboard input when DirectInput is being used. I need to use DirectInput for keypresses in BGT as it is by far the fastest and most reliable way to work with the keyboard on Windows. So this leaves me with a bit of a problem. If Jaws is running, the screen reader API calls would work fine but the keyboard wouldn't. If Jaws is shut down or put to sleep, the API calls would not work but the keyboard would. Do you see the problem?

Feel free to get on the forum with this discussion and we will see what some other users there think.

Kind regards,

Philip Bennefall
----- Original Message ----- From: "Kai" <kaixi...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, January 04, 2011 12:02 AM
Subject: [Audyssey] BGT and Screen Reader API's


Greetings list.

anyone know if BGT has any provisions for interacting with the various
screen reader API's? I would, for instance, like to replace a lot of the
SAPI TTS events with direct Jaws speech output, since Eloquence is about 200
times faster than SaPI.

If not, anyone know if this will be slated for a future release?

Kai


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