Hi.
There is a high quality prerecorded voiceover system in the works that may or may not be implemented into bgt. If not, it'll be available elsewhere. For the most part, it is not practical to include screen readers in audio game's output. JAWS isn't the only screen reader with the keyboard problems. These problems aren't an indication of bad quality drivers. It just means the screen reader has access to the keyboard at as low a level as the game and is intercepting it for it's own use. NVDA has been specifically constructed so as not to present this problem. Other screen readers pass on the keystrokes, but introduce delays as the reader attempts to do what it has been programmed to do with the arrow keys, but still passes on the orriginal functionality. A good way to get around the problem is to use something other than the arrow keys, but then if the reader is set to echo keypresses, it can be annoying if the screen reader is trying to speak a key when you have that key held down.


It could be that sometime there will be a good use for a screen reader in a BGT based application, but for the time being, I think screen reader support is pointless. Developers should probably either use SAPI, or use recorded voiceovers.

On 1/3/2011 6:02 PM, Kai wrote:
Greetings list.

anyone know if BGT has any provisions for interacting with the various screen reader API's? I would, for instance, like to replace a lot of the SAPI TTS events with direct Jaws speech output, since Eloquence is about 200 times faster than SaPI.

If not, anyone know if this will be slated for a future release?

Kai


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