Well, once again this is an issue that depends on the type of game the
developer is attempting to create. In your games like Monopoly I
certainly don't mind a Sapi voice speaking out the information because
it is very dinamic and there doesn't need to be any acting in it.
However, most modern first-person and third-person vidio games for the
mainstream market are like interactive movies with scenes between the
levels, heavy dialog, and in-game comments from the player. In cases
like that you most definitely want a human actor to do the work and
voice overs for the game. Can you imagine using Microsoft Anna as the
voice of Mara Jade in Mysteries of the Sith?
Well, it wouldn't work because Microsoft Anna etc couldn't express the
same degree of emotions. There are certain in-game scenes like the one
where Mara confronts Kyle in the Sith temple and it gets extremely
tense. Kyle tries to talk Mara Jade into becoming his Sith apprentice,
and she ends up telling him to stick it where the sun don't shine. I
couldn't imagine two Sapi voices doing that scene justice.
On 1/5/11, Jim Kitchen <j...@kitchensinc.net> wrote:
> Hi Valiant,
> I have two problems with recorded speech for games. Well maybe three. One
> is that I just do not care for human speech in games. Much prefer a
> synthesizer. Two is the amount of time that it takes to do that for a game.
> Not to mention the extra code that it takes. And three is the flexibility
> factor. And not just the fact that you do not want to change the speech
> rate, but even more so the ability to speak anything in the game. You know
> like people would not have been able to create a hundred or so boards for my
> monopoly game, or hundreds of golf courses for my golf game. And of course
> all of my games that ask you to input your name for use in the game or for
> the record.
> Danger! Human at keyboard!
> (440) 286-6920
> Chardon Ohio USA
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