Well, there is nothing wrong with Using DirectX 8 as far as that goes.
The Windows version of the G3D engine is completely based on the
DirectX 8 API and so is BGT. DirectX 8 still has a use in the gaming
world although the mainstream companies are looking at XInput,
XAudio2, etc, the new API libs, but they perform basically the same on
a 64-bit OS as a 32-bit OS. The real advantage here in using a 64-bit
processor is being able to accurately render 3d graphics, physics
modeling, or anything else that requires heavy number crunching.
Especially, if you need to deal with very large floating point numbers
for very precise calculations. For example, a flight symulator like
Microsoft FSX could use the extra processing power not just for the
realistic 3d graphics, but to perform all that real time physics
modeling that goes on behind the seens to truly emulate flying this or
that aircraft. That stuff is extremely CPU intensive and requires very
precise calculations in order to accurately simulate any aircraft in
flight at any given moment.
On 1/13/11, shaun everiss <sm.ever...@gmail.com> wrote:
> hmmm thats all well and good but unless everyone uses bgt, c++ vb
> .net or something up to date it won't matter as I said there are
> still people using vb6, dx7 and 8.
> Maybe those using bgt will get better results as well as the newer
> dotnet languages, c++, maybe the newer dotnets.
> But unless everyone using vb6 and autoit upgrades they won't be going
> anywhere fast.
> A lot of the blind games are card games.
> usa, bpc, gma and maybe soundrts can take advantage but the rest, hmmm.
> Saying that playinginthedark has improved their system so again that
> may be good.
> If agrip starts again maybe they can take advantage.
> In a few days I will upgrade one of my expensive readers which I have
> saved for.
> This means that my next system can be if I choose win7 and not xp.
> Ofcause I will have to really customise the unit but win7 has grown
> on me i could live with the os if I had to.
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