Hi Liam, Well, that goes without saying. Even with a game like Montezuma's Revenge they started out with a simple maze, simple traps, easy enemies, and slowly introduced more difficult mazes and enemies as you went along. However, the puzzle element and maze element was still there. Just toned down for the first couple of levels or so. My idea is similar.
Basically, you would start off with a simple maze, and from there the mazes and puzzle elements would get harder. Either that or include more difficult traps and enemies. Either way would progressively get more difficult in one way or another. However, the main thing is that I decide on a format now so that I can add x number of rooms and x number of floors to the game for each level. Cheers! On 1/19/11, Liam Erven <[email protected]> wrote: > I'd start with simple levels to ease the player in to the game, and start > ramping up the difficulty as you go. > You may even want to make level 1 just a few rooms with a few ladders so > that the gamer can actually get used to the controlls and navigating before > you throw a maze at them. > > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
