If you can come up with a way to allow volume changes inside topspeed without having to alt+tab, that'd be great. Sometimes Ineed to change the volume without having the chance to stop driving long enough to alt+tab out and back in. It comes down to a loud vehicle and I start racing and discover I need to turn it down to be able to hear the other sounds more clearly. Yes that turns down the other sounds too, but for me with my hearing aids it does help for some reason.


On 1/20/2011 11:13 AM, Valiant8086 wrote:
Well, that's ok, since your attempt to fix the volume control didn't work for me anyway. I wonder if you couldn't check specifically for volume up and down and pass it on through somehow?



On 1/20/2011 4:25 AM, Davy Kager wrote:
Hello,

Your donations are always appreciated, of course. The "Ding"-bug is caused by the keyboard focus being placed on the Top Speed logo. As of yet we haven't found a way to get around this, other than simply not displaying the logo. This is why we will most likely switch DirectInput back to what's called "exclusive cooperative level". This means your keyboard will be mostly blocked, and on some computers even your volume controls break. The solution to this is to Alt+Tab out of Top Speed and then do whatever you wanted to do. At least this gets rid of the dinging. :-)

Many thanks,
Davy
----- Original Message ----- From: "Valiant8086" <valiant8...@lavabit.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 20, 2011 12:15 AM
Subject: Re: [Audyssey] Some background info on Top Speed 3



Hi.
I would be willing to pay for topspeed 3, especially when you get a couple of the bugs that are causing me problems figured out. I race multiplayer with topspeed 3 just about every day, and have been playing topspeed multiplayer with others online for a year now.

I want to pay for topspeed. I want to donate for topspeed 3 actually, but am waiting for the bug where my computer does a default ding sound over and over when I try to use my keyboard to race. If you decide to reproduce topspeed in a different language, I'm hoping you make it very similar. Like the ability to replace the soundpack with my own, that is an important one. I have to modify the sounds a lot to help me be able to play with my hearing problems, and being able to just make a new languages, even if it's still english, is a tremendous help. If you developed a new version of topspeed, and I liked it, I'd certainly pay to have it.

Thanks for all your communication with your excited topspeed fans, and all the interaction on twitter and on this list that goes on to fix issues. I personally don't want topspeed to stop being developed, that goes as far as me paying for a new one built from the ground up. The only thing is whether your new version is as perfect as the current version is. It's going to be hard. This is my favorite game, and that's saying a lot. I'm not saying I don't like anyone else's games, I'm just a blind person who happens to be into engines. I live on a farm and am involved with tractors, trucks, stuff like this. I eat this topspeed game up and I want more! This game is like made specifically to please me, that's how I feel about it, and I'm not trying to flatter. I just might have produced more cars for this game than anyone else, No proof of that though. Last time I counted Iwas at around 17. Anybody made more than that?

Ok sorry about the poor typing, but I composed this in a hurry, I'm getting ready to do a race, and wanted to get this sent off first, and no I'm not joking just to be dramatic, I really am hurrying off to do a multiplayer race with someone who just got home and can host a server on the connection there finally. *lol*.





On 1/18/2011 5:51 AM, Davy Kager wrote:
Hello!

I just posted this to AudioGames.net. If you're disappointed because you can't use custom vehicles in multi-player mode, this may be a fun thing for you to read. Furthermore, I talked about what we currently think will be the future of Top Speed. I'd love to have some community feedback on this one. The post is located at http://forum.audiogames.net/viewtopic.php?pid=46007#p46007

Thanks,
Davy
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