either that or have it to where  the user can switch screen readers in case 
people want to play using jaws and then switch to window-eyes 

On Jan 20, 2011, at 11:58 AM, Karl Belanger wrote:

> If you add Jaws support, please also add support for Window-Eyes, System
> Access, and NVDA as not everyone uses or even owns Jaws. What I'd recommend
> is have it autodetect the screen reader currently running, and interface
> with it.
> Karl
> 
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Philip Bennefall
> Sent: Thursday, January 20, 2011 11:52 AM
> To: Gamers Discussion list
> Subject: [Audyssey] Screen reader support in BGT
> 
> Hi all,
> 
> I have been opposed to adding screen reader support into BGT since the very
> beginning, though I am beginning to change my mind. The primary reason for
> my not wanting to do it has been the fact that Jaws steals a large number of
> keys from DirectInput, making it very hard to play games if Jaws is loaded
> and not in sleep mode. However, I have just managed to solve this problem.
> 
> Jaws uses what is known as a low level, system wide keyboard hook which
> basically monitors the state of the keyboard device and decides whether
> input should be allowed through so that other applications can see it. Jaws,
> as we all know, decides that a lot of keys should not be let through such as
> the arrows, escape and a whole bunch of others. So what I have done is to
> set up a low level keyboard hook of my own, though a process specific hook
> rather than a global one. Why? Because process specific hooks always take
> priority over global ones, which means that I can simply tell my keyboard
> hook to allow everything through... And there you have it. Jaws and
> DirectInput are now the best of friends.
> 
> I am going to enable this as an option in BGT, because even though I tell
> everything to go straight through it does block certain Jaws specific
> keystrokes from being processed while you are in the window, almost as
> though Jaws had been in sleep mode though it technically is not. In other
> words, this will enable me to add support for Jaws speech output while
> preventing Jaws from messing about with the keyboard input.
> 
> Just some information I figured I would share with you.
> 
> Kind regards,
> 
> Philip Bennefall
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