I got your message.
sevgiler saygilar
----- Original Message -----
From: "Ken the Crazy" <kenwdow...@neo.rr.com>
To: "Gamers Discussion list" <Gamers@audyssey.org>
Sent: Friday, January 21, 2011 4:07 AM
Subject: [Audyssey] Heli
I sent a message to the list earlier today, but I'm not seeing it.
Basically, I've begun a community project for all you programmers, sound
and music designers. This is the first freeware open-source game the blind
community has which uses 3d audio--or it better be. If it's not then I've
worked my butt off reinventing the wheel.. It's coded in VB6 and uses
directx 8.
The game can be found at
http://dl.dropbox.com/u/13071564/heli.zip
It's in very early public beta, and I probably am already working on any
errors you find, but let me know about them anyway.
Here is the manual.
Welcome to Heli, the virtual toy helicopter you can fly!
There has been much talk in the past about a game building project that
many people can participate in. Well, I've begun one. Now, here's where
the rubber meets the road. Here is where we'll see if gamers are all talk
about this subject or if they add their own ideas.
The game
So far, here is the game, designed in VB6. Yes, it's archaic or whatever,
but it's what I know. Wanna translate it? Go ahead.
Anyway, the basic idea is that you and a friend just got a couple of those
new battle copters, you know, the ones you fly around the house? Well,
you're in a living room that's about ten feet high, and 20 by 20. You fly
your chopper around the room, trying to shoot down your friend before he
gets you.
The Trim:
Now, you're not the only one that flies this helicopter, because you have
a young brother/sister/cousin that plays with it, so every time you start
the game you'll need to adjust the trim to 0. To adjust it, use the home
and end keys. When it gets to 0, the sound of the knob turning will
change. If you don't adjust the trim, the helicopter will fly around in
circles--which you may want to do sometimes.
To fly, hold down the page up key to gain altitude. Since you're flying a
helicopter, the faster the rotors turn, the higher it goes. As you
increase in height, your velocity in that direction also increases. If you
get going too fast you'll smash against the ceiling, and your chopper will
fall. You get about ten smashes before it's unusable. Also, page down will
slow the rotors, making the chopper descend. Now turn with the left and
right arrow keys and fly forwards or backwards with the up and down
arrows. You can show off to your friend by landing the chopper on your
head, but that takes a lot of work and a little luck.
If you're in range of your opponent, a target beep sounds, indicating that
you're in range to shoot the other copter down. Turn with the left and
right arrows until the beeps are in front of you, then shoot with the
space bar. If you get him, it's your point--but if he shoots you down,
it's his point. In either case, the shot chopper will float down to the
ground, and both will respawn at their starting locations.
The enemy chopper starts out very slow. It always comes after you, but the
first little while it is slow. This allows you to adjust your trim, get
used to flying and so on. Every time you shoot him though, he flies a bit
faster. Eventually, he will outfly and outgun you no matter how good you
think you are. Yep, another unbeatable game from DreamTech! (You wouldn't
really wanna be able to win now, would ya?)
Now, there are obstacles in the room, but you can smash 'em if you want.
The first is a TV, which is playing some weird music when the game starts.
To smash it, simply fly at an altitude of three feet or less, and go after
it. More obstacles, such as lamps, are coming.
Controls:
Page up for ascend, page down for descend, home and end adjust trim, left
and right arrows for turning, up and down arrows for moving, a says your
current angle, x says your current coordinates, v says your velocity, and
space bar fires your gun.
Note: This game is not only to be a community project, but it's an early
early beta. I've only been working on it for two weeks now, but there are
many things to add and fix, such as the frequency of the targeting beeps.
I know this, and I'll be working on them--but remember, you can too.
Also, realize that working with 3d audio isn't nearly as easy as panning
and volume--well, it wasn't in the beginning. Now though, that you have a
foundation to build on, it should be very simple. I've included a book on
programming vb6 that I found on the net, as well as a couple tutorials on
3d audio by Jack Hoxley.
I want to encourage developers that programming isn't the only essential
here. Sounds and music are crucial too, so if you want to make sounds or
music but don't have a clue about programming, you can join in as well.
The sound for Heli, your chopper, is basically a motor sound with the
sound of a chain saw mixed in. The sky's the limit when it comes to
imagination. (Yeah, I know it sounds silly, but wait till you hear it!)
Ken Downey
DTI
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
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You can make changes or update your subscription via the web, at
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please send E-mail to gamers-ow...@audyssey.org.