I saw your messages.
At 03:07 p.m. 21/01/2011, you wrote:
I sent a message to the list earlier today, but I'm not seeing
it. Basically, I've begun a community project for all you
programmers, sound and music designers. This is the first freeware
open-source game the blind community has which uses 3d audio--or it
better be. If it's not then I've worked my butt off reinventing the
wheel.. It's coded in VB6 and uses directx 8.
The game can be found at
http://dl.dropbox.com/u/13071564/heli.zip
It's in very early public beta, and I probably am already working on
any errors you find, but let me know about them anyway.
Here is the manual.
Welcome to Heli, the virtual toy helicopter you can fly!
There has been much talk in the past about a game building project
that many people can participate in. Well, I've begun one. Now,
here's where the rubber meets the road. Here is where we'll see if
gamers are all talk about this subject or if they add their own ideas.
The game
So far, here is the game, designed in VB6. Yes, it's archaic or
whatever, but it's what I know. Wanna translate it? Go ahead.
Anyway, the basic idea is that you and a friend just got a couple of
those new battle copters, you know, the ones you fly around the
house? Well, you're in a living room that's about ten feet high, and
20 by 20. You fly your chopper around the room, trying to shoot down
your friend before he gets you.
The Trim:
Now, you're not the only one that flies this helicopter, because you
have a young brother/sister/cousin that plays with it, so every time
you start the game you'll need to adjust the trim to 0. To adjust
it, use the home and end keys. When it gets to 0, the sound of the
knob turning will change. If you don't adjust the trim, the
helicopter will fly around in circles--which you may want to do sometimes.
To fly, hold down the page up key to gain altitude. Since you're
flying a helicopter, the faster the rotors turn, the higher it goes.
As you increase in height, your velocity in that direction also
increases. If you get going too fast you'll smash against the
ceiling, and your chopper will fall. You get about ten smashes
before it's unusable. Also, page down will slow the rotors, making
the chopper descend. Now turn with the left and right arrow keys and
fly forwards or backwards with the up and down arrows. You can show
off to your friend by landing the chopper on your head, but that
takes a lot of work and a little luck.
If you're in range of your opponent, a target beep sounds,
indicating that you're in range to shoot the other copter down. Turn
with the left and right arrows until the beeps are in front of you,
then shoot with the space bar. If you get him, it's your point--but
if he shoots you down, it's his point. In either case, the shot
chopper will float down to the ground, and both will respawn at
their starting locations.
The enemy chopper starts out very slow. It always comes after you,
but the first little while it is slow. This allows you to adjust
your trim, get used to flying and so on. Every time you shoot him
though, he flies a bit faster. Eventually, he will outfly and outgun
you no matter how good you think you are. Yep, another unbeatable
game from DreamTech! (You wouldn't really wanna be able to win now, would ya?)
Now, there are obstacles in the room, but you can smash 'em if you
want. The first is a TV, which is playing some weird music when the
game starts. To smash it, simply fly at an altitude of three feet or
less, and go after it. More obstacles, such as lamps, are coming.
Controls:
Page up for ascend, page down for descend, home and end adjust trim,
left and right arrows for turning, up and down arrows for moving, a
says your current angle, x says your current coordinates, v says
your velocity, and space bar fires your gun.
Note: This game is not only to be a community project, but it's an
early early beta. I've only been working on it for two weeks now,
but there are many things to add and fix, such as the frequency of
the targeting beeps. I know this, and I'll be working on them--but
remember, you can too.
Also, realize that working with 3d audio isn't nearly as easy as
panning and volume--well, it wasn't in the beginning. Now though,
that you have a foundation to build on, it should be very simple.
I've included a book on programming vb6 that I found on the net, as
well as a couple tutorials on 3d audio by Jack Hoxley.
I want to encourage developers that programming isn't the only
essential here. Sounds and music are crucial too, so if you want to
make sounds or music but don't have a clue about programming, you
can join in as well. The sound for Heli, your chopper, is basically
a motor sound with the sound of a chain saw mixed in. The sky's the
limit when it comes to imagination. (Yeah, I know it sounds silly,
but wait till you hear it!)
Ken Downey
DTI
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
---
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Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].