Sorry, you lost me there. Why wouldn't a screen reader use Sapi 5
voices rather than trying to support each and every voice out their
I mean the entire purpose of Microsoft providing the Sapi 5 com
library is so that developers would have a single API to access
various speech systems like Microsoft Sapi, AT&T, Cepstral, Careproc,
etc all from one interface. Otherwise you are talking about having to
write a custom wrapper or middleware for each and every single speech
engine out there on the market when you don't have too. So your
comments royally confuses me.
On 1/21/11, dark <d...@xgam.org> wrote:
> Hmmm, I've always been a litle confused as to why you'd want to run a screen
> reader like Jaws or hal thru sapi anyway, unless you have some very unusual
> voices which your screen reader didn't support at all, ---- though that
> would stil be something of a resource drain I think than just having the
> screen reader output to the voice directly.
> That is however something entirely different from a game outputting to a
> screen reader.
> Beware the grue!
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