Thomas. Wanted to give you a heads up. It seems you're using like a key down
instead of a key press for something things.
Great example is in menus and when switching weapons.  If I hold down 1 I
hear the holster sound or at leas the first millisecond of it.
You might want to work on something that only activates the key once and
then waits till you've let go of it to reset it's status.
It would make menus way more snappier as well.


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, February 01, 2011 12:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA17 impressions

Hi Damien,

No, that's not a bug. There is a drawbridge you need to lower to get from
one ledge to the other.

s
p
o
i
l
e
r

s
p
a
c
e

Go back to room 7, light a torch, and use the view command to look at the
wall. There is a hidden pressure switch you need to push to lower the
drawbridge.

Cheers!


On 2/1/11, Damien Pendleton <dam...@x-sight-interactive.net> wrote:
> Hi Thomas,
> I am thoroughly impressed with what I have seen so far of MOTA17. The 
> keyboard changes are slightly frustrating, seeing as certain keys have 
> been used for things for as long as I can remember, like p and t using 
> a potion or torch respectively, and ctrl+p and ctrl+t speaking the 
> amount. However, in time I believe those are small things that I could 
> get used to, like in any other application.
> The new level1 layout is certainly challenging. However, I can't seem 
> to get past the large ledge in room 8. I can't jump past it, and there 
> are no pressure switches that I can find, either from the view menu, 
> or pressing enter on every square leading up to it. I suddenly got a 
> few minds of inspiration regarding your last posts in that you might 
> be able to shoot items to hit a switch, that didn't work. There is no 
> such thing as a whip any more so you can't swing yourself over with 
> it. I also jumped with a weapon in my hand, hence not jumping as far, 
> in case they were two very small ledges short distances away from each 
> other. Is this a bug or is there a specific way of getting over that 
> ledge? Is it to do with the previously mentioned vanishing platforms? If
it is, how do you activate it, if at all?
> There is no sound there to suggest that there might be a vanishing 
> platform there.
> Any help appreciated.
> Thanks.
> Regards,
> Damien.
> ---

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