Sorry, but I rewrote the G3D input handling for beta 17, and that is
the way it works now. It does use a key press and gets updated as soon
as the key is released. I'm not really sure how to improve the design,
and at this point I'm not exactly enthused of rewriting the input
class again. At least not any time in the near future.
On 2/1/11, Liam Erven <liamer...@gmail.com> wrote:
> Thomas. Wanted to give you a heads up. It seems you're using like a key down
> instead of a key press for something things.
> Great example is in menus and when switching weapons. If I hold down 1 I
> hear the holster sound or at leas the first millisecond of it.
> You might want to work on something that only activates the key once and
> then waits till you've let go of it to reset it's status.
> It would make menus way more snappier as well.
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