I suppose so. After all I let the status message keys through so you
can review them while the game is paused and not get shot to death.
Still if I'm going to modify this I need to come up with a better
method of pausing/unpausing the game. Generally speaking, how you want
me to do things is not standard operating procedure. Most games I know
of when you press a key it unpauses the game.
On 2/4/11, Karl Belanger <karl.belan...@comcast.net> wrote:
> I understand if rewriting the pause feature would be two complicated.
> However, would it be possible to at least make the pause command ignore the
> D key so that it is not necessary to stand up in the line of fire to pause
> the game?
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.