Oh, it can be done. It is just a tad bit time consuming to do. The
issue is what you want is a totally different approach to the way I
actually did it. So it would take me at least two or three days to
update/change the way it works. It is not a matter of being easy or
not, but just will take longer to release beta 18 than I had planned.
I was looking at putting out an update on Monday. Now, with this
change it could be Wednesday or Thursday with the additional time
sspent on rewriting the code to do what you want. I'll do it, but it
isn't a big priority for me personally. It is already Saturday and I
haven't even started on level 2 yet because I've been hit with too
many things to update/fix. Which has been the number 1 problem with
this game all along. I think I can start on the next level of the game
and get hit with a hundred other things to do first.
On 2/4/11, Karl Belanger <karl.belan...@comcast.net> wrote:
> I am surprised that most games would unpause the game when a button is
> pressed. In games I have played like Street Fighter, and various games for
> the Wii, there is usually a back button which will resume the game, but
> there is often also a pause menu which can be navigated. Pressing directions
> or other buttons will interact with this menu.
> As I said in another email, the only reason I even mentioned this is because
> of the issue with trying to pause in the middle of another action. If
> there's no easy way of dealing with this, then fine. The last thing this
> game needs is another rewrite of a major part of its core.
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