Well, I do not believe it is so much laziness as it has to do with
cost. It costs serious money to hire musical talent to do music tracks
for the background and even though these companies have millions to
spend on development after creating several Mortal Kombat games etc
they probably have a large library of music used and unused to select
from cutting production costs by several thousand in the process. So
what you see as simple laziness probably and most likely has to do
with the bottom line somewhere. It also could be that the musician
they hired has run out of new ideas for music to give the game an all
new fresh original sound each and every game. Thus you get that MK
design baked and rebaked over and over again you were talking about.

On 2/25/11, Scott Chesworth <scottcheswo...@gmail.com> wrote:
> Yup, i getcha Clement. In terms of actual progressions and melodies,
> MK has pretty much always stuck to tinkering within similar scales and
> modes. That's fine, it's a signiture thing that's managed to bind
> together some pretty dodgy sound design here and there, but there
> certainly isn't the variation between pieces that there used to be. In
> the last few titles it's almost like the composer has an MK recipe
> that he bakes over and over. A bit of fancy decoration rounds off each
> batch, rather than him pushing to become a musical master chef every
> time. Considering how far the possibilities can go now if you're just
> one dude in front of a computer full of libraries, it's a little lazy
> perhaps.

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