Hi Philip, Thanks. Hopefully that will help me get this working with DirectX. I really need to streamline my installs so that these dependencies get installed without the end user figuring out if they have the correct dependencies.
As far as XAudio2 goes I'm planning on upgrading to the new Streemway when you make it available to me. I'd really hate to write my own middleware wrapper for it when I'm already a licensed Streemway user. Although, unfortunately I'm involved in writing my own middleware wrapper for OpenAL on the Linux side, and since OpenAL is cross-platform there really isn't any reason I couldn't use that instead of XAudio2 if I wanted. However, XAudio2 handles memory far better than OpenAL which is why I'm planning on using XAudio2 for the Windows engine. Cheers! On 3/6/11, Philip Bennefall <[email protected]> wrote: > Hi Thomas, > > The link I used to get my initial example is: > http://zetacentauri.com/blog/?p=74 > > A little out of date in terms of what libraries it uses but still very much > functional. > > The only annoyance was the issue with the license agreement, but since I am > making a commercial game I have no problem forbidding users to redistribute > my installer. > > All I do for my upcoming game is to add XAudio2 and X3dAudio to my setup and > that's that. As simple as can be. > > Do you plan to write your own XAudio2 wrapper, or were you refering to using > the updated Streemway? > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
