Muhammed, Even if you thought that a development studio was somehow synonymous with programming studio, did we even mention music?
Best Regards, Hayden -----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Tuesday, March 29, 2011 3:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] X-Sight Games - Re: RSGames Client You do not need a studio actually. You could use a program called logic. Well it runs on a mac, but you get the idea. You need equipment like mitty keyboards, a mixing desk and an eyemac. I'm not saying that you should follow this, you could make what ever decisions you want, but logic is a good pro tool in general. I don't use a mac, but I go to this music club every once a weak. ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Tuesday, March 29, 2011 8:55 PM Subject: Re: [Audyssey] X-Sight Games - Re: RSGames Client > Hi Damien, > > Cant' say I blame you in the least. The only way you can pull off any > kind of project like that is first to setup a repository such as > subversion where the developers can check in and out various > revisions, and there is clear communication between all parties of who > is doing what to the project and when. Then, you might want bug > tracking software like bug buddy so bug reports can be filed somewhere > where everyone will be notified at once. Running a development team > and studio takes extremely good manigement skills and the right > software. Obviously, I was trained to use Linux based based solutions > so I have a dedicated Linux machine with subversion and various other > source management tools installed to keep track of what is happening > with MOTA, STFC, Raceway, etc. > > As far as deciding who can contribute code the open source community > have a pretty good method for figuring out who has access rights or > not. For one thing if they check the source code out, produce a decent > patch, upgrade, etc and prove themselves to be a competent developer > they can apply to the source maintainers for membership. Since you > might be thinking more comercial you'd have to base membership on > someones past contributions, game projects, and his/her > trustworthiness. If they can't produce any examples of their coding > skill then chances are they might only hinder your attempts to produce > anything. If you don't think they are trustworthy don't add them to > your team. Above all if you do form a team let all members know right > off what the standards are, and that all coding standards, formatting, > etc are to be followed as set forth in your company polacies. > > Cheers! > > > > > On 3/29/11, Damien Pendleton <dam...@x-sight-interactive.net> wrote: >> Hi Shaun, >> The idea of being a team within X-Sight basically fizzled out. Those >> application forms and policy documents were obviously just a feeble >> attempt >> on my part to bring some form of order into the world of a rather >> uncontrollable environment. It was generally hard to pass content around, >> especially source code revisions, and since the host moves and college >> days >> I just haven't had time to set up private mailing lists and monitor the >> progress of things. However, as it was nobody was active on the team back >> in >> the day anyway. >> As is, I have much more free time now, and with the recent introduction >> of >> Dropbox things have gotten slightly easier. However there is only really >> you >> who have expressed an interest to continue, and from what I can remember >> you >> were not really familiar with my programming. >> I'll have to consider for some time as to whether I will restart with a >> team >> environment, since it isn't easy to determine who is going to do what and >> when, or even if, they will have the work done. As you know most of the >> people in the team were not producing anything and therefore what was the >> point in being there, just to say they are in a software development >> team? >> I will also have to think about the privacy and security of my products, >> since I don't want a repeat performance where privileged material is >> being >> leaked out on the internet. If I am going to start having multiple people >> involved with the development and testing of my products, it will be a >> select few who have helped and supported me over the years to get to >> where I >> am now or who I know I can trust. >> I'm not sure who leaked my betas out and I couldn't really do anything >> much >> if I did, and it's twice that it has happened and therefore I hope you'll >> understand why I am put off and am now putting up my guard, as it were. >> Regards, >> Damien. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.