Muhammed,
Even if you thought that a development studio was somehow synonymous with
programming studio, did we even mention music?

Best Regards,
Hayden


-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Tuesday, March 29, 2011 3:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Games - Re: RSGames Client

You do not need a studio actually. You could use a program called logic. 
Well it runs on a mac, but you get the idea. You need equipment like mitty 
keyboards, a mixing desk and an eyemac. I'm not saying that you should 
follow this, you could make what ever decisions you want, but logic is a 
good pro tool in general. I don't use a mac, but I go to this music club 
every once a weak.  -----
Original Message ----- 
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, March 29, 2011 8:55 PM
Subject: Re: [Audyssey] X-Sight Games - Re: RSGames Client


> Hi Damien,
>
> Cant' say I blame you in the least. The only way you can pull off any
> kind of project like that is first to setup a repository such as
> subversion where the developers can check in and out various
> revisions, and there is clear communication between all parties of who
> is doing what to the project and when. Then, you might want bug
> tracking software like bug buddy so bug reports can be filed somewhere
> where everyone will be notified at once. Running a development team
> and studio takes extremely good manigement skills and the right
> software. Obviously, I was trained to use Linux based based solutions
> so I have a dedicated Linux machine with subversion and various other
> source management tools installed to keep track of what is happening
> with MOTA, STFC, Raceway, etc.
>
> As far as deciding who can contribute code the open source community
> have a pretty good method for figuring out who has access rights or
> not. For one thing if they check the source code out, produce a decent
> patch, upgrade, etc and prove themselves to be a competent developer
> they can apply to the source maintainers for membership. Since you
> might be thinking more comercial you'd have to base membership on
> someones past contributions, game projects, and his/her
> trustworthiness. If they can't produce any examples of their coding
> skill then chances are they might only hinder your attempts to produce
> anything. If you don't think they are trustworthy don't add them to
> your team. Above all if you do form a team let all members know right
> off what the standards are, and that all coding standards, formatting,
> etc are to be followed as set forth in your company polacies.
>
> Cheers!
>
>
>
>
> On 3/29/11, Damien Pendleton <dam...@x-sight-interactive.net> wrote:
>> Hi Shaun,
>> The idea of being a team within X-Sight basically fizzled out. Those
>> application forms and policy documents were obviously just a feeble 
>> attempt
>> on my part to bring some form of order into the world of a rather
>> uncontrollable environment. It was generally hard to pass content around,
>> especially source code revisions, and since the host moves and college 
>> days
>> I just haven't had time to set up private mailing lists and monitor the
>> progress of things. However, as it was nobody was active on the team back

>> in
>> the day anyway.
>> As is, I have much more free time now, and with the recent introduction 
>> of
>> Dropbox things have gotten slightly easier. However there is only really 
>> you
>> who have expressed an interest to continue, and from what I can remember 
>> you
>> were not really familiar with my programming.
>> I'll have to consider for some time as to whether I will restart with a 
>> team
>> environment, since it isn't easy to determine who is going to do what and
>> when, or even if, they will have the work done. As you know most of the
>> people in the team were not producing anything and therefore what was the
>> point in being there, just to say they are in a software development 
>> team?
>> I will also have to think about the privacy and security of my products,
>> since I don't want a repeat performance where privileged material is 
>> being
>> leaked out on the internet. If I am going to start having multiple people
>> involved with the development and testing of my products, it will be a
>> select few who have helped and supported me over the years to get to 
>> where I
>> am now or who I know I can trust.
>> I'm not sure who leaked my betas out and I couldn't really do anything 
>> much
>> if I did, and it's twice that it has happened and therefore I hope you'll
>> understand why I am put off and am now putting up my guard, as it were.
>> Regards,
>> Damien.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to